Each team will have 12 players on the field: 6 of each gender including 1 goal-keeper.
The goalkeeper must wear a helmet, mouth guard and chest protector. The goalkeeper may wear padding on hands, arms, legs, shoulders and chest.
5-second rule will be used therefore the ball must be released before the fifth count.
You are not allowed to intentionally drop the ball, and then pick it up in order to re-start the 5-second rule
A toss will decide the teams’ directions of play, and ends will be swapped at half time
Each match will be 30 minutes each way, with a 5 minute break at half time.
A women’s draw will start the match, and also restart the match after half time and after each goal. It takes place at the centre of the field.
Pitch markings are those of the women’s game. Boundaries will be used, but there is no offside. When a ball goes out of bounds, possession is given to the nearest player from the team who did not put the ball out of play. The exception to this rule is for a shot on goal when possession is given to the player nearest the ball when it goes out of bounds regardless of which team they are on. The pitch length will not be full size
When the whistle goes all players MUST STAND STILL.
Players must use women’s sticks.
Substitutions are on the fly and can occur at any time during the game, except on a whistle to stand still. Players must not come on until the player they are replacing has completely left the field. Players may come on and off as many times as they wish.
For a major foul, a player must stand 4m behind the person that they fouled, giving them the ball.
For a minor foul a player must stand 1 metre to the side the person they fouled, giving them the ball.
For major fouls in the 11 metre fan around the goal, a free position is given to the player who was fouled. They must stand on the nearest hash mark on the edge of the arc. a player must stand 4m behind the person that they fouled
For minor fouls in the 11 metre fan around the goal, the player being fouled is given possession of the ball on the 15 metre semi circle around the goal and the player who committed the foul stands 4 metres to their side.
In extreme cases yellow and red cards are given- two yellows make a red and if you have a red card you are sent off. If the umpire is given reason to, a player may be banned from further play.
This is a non-contact game:
Barging: a player must not charge/push into an opponent using elbow or body, regardless of who has the ball.
Warding Off: a player may not remove one hand from their stick and uses their free arm to fend off an opponent.
Stick contact: a player’s stick must not make contact with their opponent’s body.
Blocking: a player may not initiate contact by moving into the path of an opponent with the ball, without giving that player a chance to stop or change direction.
Dangerous Shot: Shooting must be controlled, with no shooting through players.
Dangerous propelling: Occurs when a player flicks the ball, either in the air or on the ground without having full control of the ball.
Three Seconds: A defender may not stand within the eleven-meter arc in front of goal for more than three seconds, unless they are closely marking an opponent (a stick and one arms length away)
Shooting space: a defender may not move into the space between and attacker and the goal when the attacker is going to shoot; the defender must move towards the player, not into their shooting space. The shooting space rule comes into play once the player with the ball crosses the 15 metre line.
Misconduct: Occurs when a player conducts themselves in a rough, dangerous or unsportsman-like manner, persistently cause an infringement of the rules, or deliberately endangers the safety of opposing players.
Body Ball: If the ball comes off of any part of any player’s body to their own advantage, then possession is given to the opposing team. (This rule does not apply if the player is not being challenged for the ball; no advantage is gained).
Covering: Occurs when a player puts their stick over the ball to prevent others picking it up.
Empty stick check: Occurs when a player checks an opponent’s stick when they are not in possession of the ball.
Goal Circle Fouls: Occurs when any part of an offensive or defensive player's body or stick, except that of the goalkeeper, enters the goal circle touching the floor. No player, other than the goalie may enter the goal crease. However if a player’s stick remains in the air, it is acceptable.
If the attacking team enters the goal circle, the ball is given to the goal keeper, who then has ten seconds to clear the ball the one of their team mates whilst remaining in the goal circle. The goal-keeper may leave the goal circle with the ball, after which, the ten second rule does not apply and the goal-keeper may hold the ball like a normal player (5 seconds). The goal-keeper may not re-enter the goal circle whilst carrying the ball
If the defending team enters the goal circle, the attacking team take possession of the ball on the 15 meter line, level with the goal.
If it is unclear which team should be in possession of the ball, then a toss is done. This is when the two players are placed side-by-side 1m apart. The umpire stands in front of them and throws the ball in-between them. On the whistle the two players both play for the ball.
There are 12 players on each team, including the goalie.
Attack positions are: Centre, Right Attack Wing, Left Attack Wing, 3rd Home, 2nd Home, 1st Home
Defense positions are: Right Defense Wing, Left Defense Wing, 3rd Man, Cover Point, Point, Goalie
Each team is spread over the entire field, so that the positions are paired as follows, defense /attack: Center/Center; Right Defense Wing/Left Attack Wing; Left Defense Wing/Right Attack Wing; Point/1st Home; Cover Point/2nd Home; 3rd Man/3rd Home.
Attackers include the first home, second home, third home, and two attack wings. The first home (1H) ￼is highly skilled with the stick and is relied upon to score. The second home (2H) ￼is a versatile playmaker who must get open to set up scoring opportunities. He/she possesses a great shot and knack for finding an open teammate. The third home (3H) ￼is an all-round player who is a key to transition from defence to offence. He/she must be able to quickly change from an offensive mindset to marking. The attack wings (AW) ￼are often involved in finishing a fast break. These speedsters need to be strong passers and shooters. They are often first to gain possession off a draw.
Defenders include the point, coverpoint, third man, centre, defense wings, and goalkeeper. The point (P) ￼marks the first home. Decision-making, positioning, and shot blocking are key skills. The coverpoint (CP) ￼is usually the best one-on-one defender who relies on speed and footwork to mark the second home. The third man (TM) ￼is a multi-dimensional athlete whose primary duty is disturbing the attack in the midfield. On defence he/she looks to intercept passes and quickly pick up an open attacker. Also has occasional scoring opportunities. The centre (C) ￼is a pivotal player in transition from defence to offence. He/she also controls the draw. The defence wings (DW) ￼need to match the speed and endurance of the attack wings and possess a good outside shot. The goalkeeper (G) ￼attempts to save each shot with his/her stick, but can also use any body part to keep the ball out of the goal. Lightning-fast reflexes, quick decisions, and courage are required to stop a barrage of high-velocity shots.